Terminal Games on Stake Engine
Terminal Games is a young Stake Engine studio with a small catalogue of high-volatility slots, many of them dark or rude in theme, from the office horror of Wage Slave to the hillbilly brewers of Moonshine. Its biggest game by far is Immortal, a Greek-themed scatter-pays slot that became one of the most played titles on the platform. The studio ranks 9th by money staked.
- Engine rank, turnover
- #9 of 1,960
- Live games
- 14
- Players, 30 days
- 99,550
- Turnover, 30 days
- $77.4m
- Debut on Engine
- 15 May 2026
- Share of Stake slot wagers
- 1.8% (bonushunt)
What Terminal makes
Most Terminal games share one layout, a 5x5 payline grid with cascading wins and bonus buys, and each gets its own theme and wild. Motherclucker, Five Horsemen, Kill Switch, Made Men, Monkey Business, Geeked and Wasted all work like that. Motherclucker shows the idea best: its chickens hop around the reels after landing and leave egg multipliers behind, and an egg doubles whenever another chicken jumps over it. Wage Slave and Mutiny switch to cluster grids, and Legion goes to ancient Rome with soldiers as wilds.
Most of it is Immortal
Immortal plays nothing like the payline games. Matching symbols pay anywhere on the board, wins cascade away, and a pillar at the front multiplies every win and doubles each time the board clears. In the bonus that multiplier carries over from spin to spin. Its max win is listed at 500,000x and its standard deviation is the highest Terminal has by a long way, so size your stake for long cold spells.
- Immortal released
- 15 Oct 2026
- Immortal share of studio turnover
- 51% ($39.4m)
- Immortal players
- 76,078 (#8 on Engine)
- Immortal standard deviation
- 141.69 (median of Engine's 100 most played: about 35)
- Other games together
- $38.0m, about rank 15 as a studio of its own
- Lowest turnover game
- Wasted, $924k from 3,103 players
Every other week
Terminal has released on a fixed beat since Motherclucker, a new game roughly every fortnight, which keeps the catalogue short. Partway through, the RTP went up, and everything from Geeked onwards reports 96.70%. Among the payline games, the later ones such as Wasted and Geeked are on the better setting.
| Released | Games | RTP | Median max win | Turnover | Share of studio |
|---|---|---|---|---|---|
| 15 May 2026 to 7 Aug 2026 | 7 | about 96.01% | 50,000x | $16.3m | 21% |
| 21 Aug 2026 to 5 Nov 2026 | 7 | about 96.70% | 69,420x | $61.1m | 79% |
RTP and max win as each game reports them to Engine Insights.
| Rank | Studio | Live games | Turnover | Per live game |
|---|---|---|---|---|
| 6 | Titan Gaming | 81 | $137.0m | $1.7m |
| 7 | Massive Studios | 48 | $136.9m | $2.9m |
| 8 | Coreffect Interactive | 9 | $97.3m | $10.8m |
| 9 | Terminal Games | 14 | $77.4m | $5.5m |
| 10 | Meta Gaming | 16 | $60.8m | $3.8m |
| 11 | Uppercut Gaming | 72 | $60.1m | $834k |
| 12 | Creative City | 29 | $44.3m | $1.5m |
Turnover divided by live games.
For something steadier there's Doom Lord. It sits on the same RTP setting as Immortal and has the lowest standard deviation of the newer releases. Moonshine stands apart from the rest, a hillbilly horror game where barrels blow up the area around them once the cascades stop and a global multiplier grows as symbols clear.
Every live Terminal Games game
Data: Engine Insights, 30 days, 13 Oct to 11 Nov 2026 (UTC). Fetched 12 Nov 2026. Download CSV
| Immortal | 15 Oct 2026 | 76,078 | $39.4m | 96.70% | 500,000× | 10 |
| Doom Lord | 29 Oct 2026 | 26,724 | $7.2m | 96.70% | 50,000× | 79 |
| Motherclucker | 15 May 2026 | 9,381 | $4.5m | 96.01% | 25,000× | 111 |
| Plague Warden | 5 Nov 2026 | 8,762 | $2.0m | 96.70% | 100,000× | 208 |
| Moonshine | 1 Oct 2026 | 8,280 | $6.3m | 96.70% | 69,420× | 92 |
| Monkey Business | 24 Jul 2026 | 5,777 | $2.4m | 96.01% | 50,000× | 176 |
| Five Horsemen | 29 May 2026 | 5,720 | $2.9m | 96.01% | 25,000× | 153 |
| Geeked | 21 Aug 2026 | 4,872 | $1.1m | 96.70% | 50,000× | 340 |
| Legion | 17 Sept 2026 | 4,661 | $4.2m | 96.70% | 100,000× | 118 |
| Mutiny | 7 Aug 2026 | 4,141 | $1.8m | 96.01% | 50,000× | 227 |
| Wasted | 4 Sept 2026 | 3,103 | $924k | 96.70% | 50,000× | 386 |
| Wage Slave | 12 Jun 2026 | 3,046 | $2.1m | 96.01% | 50,000× | 199 |
| Kill Switch | 26 Jun 2026 | 2,849 | $1.5m | 96.01% | 50,000× | 271 |
| Made Men | 10 Jul 2026 | 2,385 | $1.0m | 96.01% | 50,000× | 360 |
RTP and max win are the figures the game reports to Engine Insights. Games without real-money bets in the period are not listed.
From the studio's own Engine profile: “We make original high-volatility slots for Engine, from 5x5 payline games with bonus buys to 6x5 and 7x7 cluster titles, each with its own theme and wild mechanic.”
All studios side by side: Stake Engine studios. Every game: full list.
Beltastic is a Stake Engine studio too and is not affiliated with Terminal Games. Game names belong to their owners.
Our game
Pop Parade
A match-3 slot where you swap the stones yourself. Balloons stuck in the stones add to the multiplier, and a full chest starts the bonus round, the March Past. It comes out on 24 November 2026.
Questions
How many games does Terminal Games have on Stake Engine?
Only 14. The first, Motherclucker, came out on 15 May 2026, and a new one has followed roughly every fortnight since.
What is the biggest Terminal Games slot?
Immortal. It turned over $39.4m from 76,078 players over the month and lists a 500,000x max win.
What RTP do Terminal Games slots have?
Games from 21 Aug 2026 on report 96.70%, older ones about 96.01%.
Sources
- Engine Insights: Terminal Games (API). rank, live games, profile, links Checked 12 November 2026
- Engine Insights (public API, snapshot). 30 days, 13 Oct to 11 Nov 2026 Checked 12 November 2026
- bonushunt.gg provider analytics. share of Stake slot wagers, 30 days Checked 12 November 2026
- Engine Insights game profile: Immortal. game description: grid, features, modes Checked 12 November 2026
- Engine Insights game profile: Motherclucker. game description: grid, features, modes Checked 12 November 2026
- Engine Insights game profile: Moonshine. game description: grid, features, modes Checked 12 November 2026
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